Monday, November 30, 2009

Cards your deck can't go without.

The list of the best, and most nessary cards in this game.

1 Cram School.
2 Sailor Pluto.
3 Princess Dimand.
4 Lunaball
5 Lunapen

1 - Draw Power. With 60 min and 3 of those in play, you have a 57 card deck - 5 of those will be in hand at start so thats 52 (or 51 with Artimus at your side) so there really is no reasion not to have 4 of these in your deck.

2 - Take a turn again. Broken. Hands down. No reasion not to include the 1 copy alowed (per errata) in your deck.

3 - Even if your oppenent runs no locations (and they should run a few) you might use her abltiy for power on monsters/villins. Shes nessary for both these reasions.

4 - copying any item in play or discard serves just to meny functions to pass up.

5 - Stoping attacks to your scout/knight is vital. You should include this in your deck, without it you might lose!

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